- "Agile Retrospectives" by Esther Derby and Diana Larsen
- "The Retrospective Handbook" by Patrick Kua
- "Getting Value out of Retrospectives" by Luis Goncalves und Ben Linders
- Retr-O-Mat by Corinna Baldauf
FB
1/23/2014
Retrospectives on One Page
1/14/2014
Scrum on One Page
References:
- The official Scrum Guide
- "Agile Project Management with Scrum" - Ken Schwaber
- Agile Atlas on Scrum (Scrum Alliance)
- Jeff Sutherland's blog
7/25/2013
Lean Startup Experiment - Day 4 (and last)
Why did we struggle? A short retrospective revealed the following issues:
- We did by far not do enough marketing - thus we had almost no real customer feedback on our site (there was exactly one person subscribing the service :-(). We did get some feedback indicating, that potential customers did not really get the idea of our page.
- We did not prepare well enough for our experiment. We used a whole lot of technologies, we did not really know. This broke our neck today.
- One week is really short for delivering even a relatively simple project in a serious manner.
- Summertime is a really hard time to stay focused on such a project ;-)
9/05/2012
Organizational Dept
Speaking about Agile transformations there is another kind of dept. I would call it "organizational dept". It is based on the same concept as technical dept but on an organizational level. As your organization grows, you will take hundreds of decisions. Not all of them will be perfect and thus, you will (with every decision) increase the organizational dept. How does organizational dept look like?
There are multiple instances of organizational dept. Just to mention a few:
- People in the "wrong" position (on jobs they are not suitable for)
- A wide gap between the culture wanted and the culture existing
- Unresolved conflicts between people
- ... and many more ...
This is one point why Agile is so successful. Agile folks generally reject living with dept and always try to pay back as soon as possible. The incarnation of this attitude is e.g. the retrospective in Scrum and the focus on continuous improvement and impediments in all Agile methodologies.
Update: Sven Winkler picked up the idea of organizational dept on Boris Glogers Blog and adds some interesing points of view.
9/03/2012
It's not the Culture, Stupid!
In many Agile transformations there seems to be an issue with corporate culture. People in the company often think and say, that the current culture is not compatible with Agile and the culture would have to change.
Values often mentioned in this context are the Scrum values:- Commitment
- Openness
- Focus
- Respect
- Courage
I do only have one issue with this. Try the following: Take this values and present them to some randomly selected persons in your company. Ask everybody the following question: "How important are these values to you and are they part of your set of values?". I made the experience, that every single person will find these values to be important and most consider them part of their individual set of values. How then is it possible, that the corporate culture seems to be a problem?
To answer this question try another exercise: Again take the above mentioned values and show them to some persons and ask them the following question: "How much do you think do people in your close environment live these values?". You might be supprised, that the results will now be much worse than the results of the first question.
Find the explanation for the observed gap and you will probably be a huge step further in your Agile transformation. You can probably do this just by making the gap transparent and asking the people for an explanation. Eventually a retrospective may be a good place to do this.
4/26/2012
Priority Race - A Game for Effective Retrospectives
Material: Non-transparent tape, Scotch tape, flashcards or sticky notes (red and green), flipchart marker, wall or big table
Preparation: Before the retrospective begins, you will have to search for a wall, where you can draw some vertical lanes with your tape. You can alternatively use a large table, which is the second best option. Mark the lanes as follows:
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| Initial setting: Draw some vertical lanes on a wall (this is the "race track") |
How the game works
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| Put the impediments and things that work fine in the first column (column 0) |
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| Player 1 advances two green cards one column and a red card two columns |
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| Player 2 moves two green cards one column to the right, and so does he with two red cards |
Done: The result will be, that all cards are distributed on the racing track. The distribution is not arbitrary, but reflects the prioritization of the issues in the team.
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| All Players moved four steps: Prioritization is done. |
You are now free, to continue with your retrospective, going through the feedback from the right to the left. You can also take a fixed number of green and red cards to focus on in the remainder of your retrospective or take the order as input for your impediment backlog.
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| You could now focus on the top three cards for further discussion |
You can also use this mechanism for prioritizing any other kind of material (even your backlog) with a larger group of people. I used this game with up to 20 people, prioritizing up to 20 items.
| Real world example: Initial setting |
| Real world example: Result |
The great advantage over prioritization with dots or other markers on the cards is, that the result is immediately clear and much more intuitive and visible. No counting - just looking!
Just try it - and if you have any ideas for improvements, different applications, variations, or positive or negative experiences I will be deeply grateful for any comments.







